Art Lead, Avatars and Economy - Meta
Remote, OR
About the Job
Come join teams creating genuinely new experiences within virtual reality. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of participants. Join us in creating the future!
RESPONSIBILITIES
Art Lead, Avatars and Economy Responsibilities:
MINIMUM QUALIFICATIONS
Minimum Qualifications:
PREFERRED QUALIFICATIONS
Preferred Qualifications:
RESPONSIBILITIES
Art Lead, Avatars and Economy Responsibilities:
- Realize and evolve artistic direction, vision and high production standard in the creation of products within the team in direct collaboration with creative, technical, and product leaders
- Devise and construct technical solutions with 3D Artists,Technical Artist, and Engineers to advance the caliber of Avatars Art
- Communicate art direction goals and technical frameworks at an an executive level to cross functional product and technical partners
- Manage expectations for key stakeholders regarding the execution of quality VR experiences and content. Will need to spend a significant amount of time collaborating with XFN partners, stakeholders and on communication channels
- Regularly meet with art / tech art leads to define art quality standards, direct, and modify production artwork
- Coordinate creative and performance tradeoffs to deliver performant experiences at necessary quality levels
MINIMUM QUALIFICATIONS
Minimum Qualifications:
- Experience to clearly articulate visual vision and align team of multidisciplinary contributors including technical artists, 3D artists, etc., to arrive at the desired visual goal
- Experience to weather change, be flexible with new information or goals and set a positive example through tough challenges
- Interest to drive varied art styles, from realistic to stylized, to bring visual quality within the technical or performance guidelines
- Proven knowledge of art and visual design principles and real-time techniques relating to character pipelines
- Proven organizational skills with the experience to manage multiple projects, set priorities, and meet deadlines and expectations
- Technical understanding of standard game engines such as Unity or Unreal
- Proficient in industry standard art tools such as Photoshop, Maya, Zbrush, Houdini or similar
- Experience collaborating closely on large scale project strategy with other disciplines
- Portfolio demonstrating a keen interest in games and/or VR
- 5+ years industry experience in games or other 3D interactive media
- 5+ years experience as a lead in charge of significant aspects of visual development
PREFERRED QUALIFICATIONS
Preferred Qualifications:
- Experience scaling asset development through OpenUsd composition a plus
- Experience developing modular asset creation pipelines is a plus
- VR development experience is a plus
Source : Meta