Software Engineering Manager - Avatar Visuals and Performance - Meta
About the Job
Reality Labs mission is “To give people the tools to feel connected anytime, anywhere.” The teams working on augmented and virtual reality technologies at Meta are on a mission to build the next computing platform centered around people. We continue to push the state-of-the-art with groundbreaking research into emerging technologies and hardware that will help bring this vision to life. We are building Avatars focused on how humans are represented and how people communicate on this platform.The mission of the RL Avatars Pillar is to connect people across realities with personal, meaningful, social presence. We spend our time helping people build equity in their avatars with great personalization options and a growing library of awesome content, making Avatars a core part of identity across all Meta experiences and platforms, and shipping a world class SDK that delivers the gold standard of embodied presence (Avatars, Data, VoIP).The Avatar Pipeline team is focused on building the core systems that bring Avatars to life across all platforms and devices, and assemble characters from art assets. The team delivers highly scalable and performant graph execution systems, character blueprints, and new capabilities to enable new forms of representations such as fantastical characters.
RESPONSIBILITIES
Software Engineering Manager - Avatar Visuals and Performance Responsibilities:
MINIMUM QUALIFICATIONS
Minimum Qualifications:
PREFERRED QUALIFICATIONS
Preferred Qualifications:
RESPONSIBILITIES
Software Engineering Manager - Avatar Visuals and Performance Responsibilities:
- Lead and manage a team of graphics and software engineers
- Own the quality and fidelity of character representation
- Innovate on our Avatar system to make it more flexible and support a larger variety of use-cases and environments
- Work with your team and cross functional partners to define and influence strategy
- Drive technologies from research to product that make Avatars more expressive, increase user affinity, and enable deeper connection in social experiences
- Lead teams that deliver on multiple projects of increasing dependencies in an ambiguous or high-impact area
- Drive roadmap creation and execution
- Collaborate with various functions, drive engineering initiatives and have an impact at an organizational level
- Measure the impact of your team and set clear expectations and goals
- Work effectively with cross functional partners and stakeholders to set and achieve optimal outcomes
- Partner with leadership to influence and drive org design, contribution and prioritization
MINIMUM QUALIFICATIONS
Minimum Qualifications:
- Bachelor’s degree in Computer Science, Computer Engineering or equivalent combination of education and experience
- Experience with game engines (Unity, Unreal, etc) and the game development process
- Experience developing, debugging, and shipping live software that spans multiple platforms
- 5+ years of software engineering work experience including hands-on technical management
- 2+ years of technical people management experience
PREFERRED QUALIFICATIONS
Preferred Qualifications:
- Experience with AR/VR products
- Experience with character animation, avatar systems, and human representation
- Experience with API design and implementation for realtime 3D applications
- Experience with game engines graphics and computational geometry techniques
Source : Meta