Sr. Director Of Product, QV Head Of Experiential Quality, Li - Electronic Arts Inc
Denver, CO
About the Job
Electronic Arts Inc. is a global leader in interactive entertainment. We
develop and deliver games, content and online services across platforms. We
have a broad portfolio of brands that span the most popular genres.
We exist to Inspire the World to Play. We create extraordinary new game
experiences for our millions of players everywhere by bringing together people
that combine creativity, innovation, and passion. We immerse our employees
into an inclusive culture and provide opportunities for learning and leading
that allow our employees to do the most impactful and rewarding work of their
careers.
This is a hybrid role.
Join us in driving the next revolution in games.
TEAM OVERVIEW
Quality Verification & Standards (QVS) is a global team leading Quality
Verification, Certification, User Research, and Community PlayTesting
for all EA products and external Studio partners.
We're searching for a Head of Experiential Quality for our Lifestyle
(Maxis, Full Circle) and ARPG (Cliffhanger, Bioware, Motive) &
Mobile Studios. You will report to the Head of Quality Verification -
Lifestyle, ARPG & Mobile and be part of a dynamic team of leaders. You
will lead a diverse team focused on ensuring the quality of these franchises
meets expectations. You and your team will be integrated partners in the
product development organization, ensuring we meet the highest standards of
Quality across every experience in collaboration with the Studio Development
te
You will demonstrate an analytical approach to assessing quality and be
comfortable making data-informed & objective decisions to guide the path
forward for your team, peers & partners. You understand game design and
player expectations. You are collaborative, build relationships and excel at
working with multiple partners. This is a very progressive, strategic
role, with high impact.
Responsibilities
Be able to create an experiential quality assessment platform together with
development team and multiple partner teams including marketing, UXR,
Consumer Insights.
Assess product quality progress against expectations at regular milestones
with multiple inputs from multiple teams
Measure progress and suggest top-level actions to address progress shortfalls.
Commit to predictable product quality and manage risk around it to set and
deliver the best Quality practices on the Lifestyle, ARPG & Mobile
A people manager & team leader. Set inspiring & measurable goals, guide
the team toward them, and measure progress
Set an inclusive culture. Be communicative and an agent for constructive
change within QVS & your immediate team, whether through town halls,
reviews, or workshops.
Qualifications
Have shipped high-quality console titles as an Executive Producer / Lead
producer with 10+ years of experience in game development.
Influence-oriented. Excel at collaborating with other leaders and guiding the
collective group to the best action, decision, or result. You have
experience working with creative leaders, UXR, marketing, and quality
verification teams.
People connector who inspires others toward shared goals.
Pioneers change
A continuous improvement mindset.
Can track, model, and present information in engaging ways.
Ceci ne s'applique pas au Quebec
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay
zones in these states. If you reside outside of these locations, a recruiter
will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay
applicants for this role in the locations listed, as of the time of this
posting. Salary offered will be determined based on numerous relevant business
and candidate factors including, for example, education,
qualifications, certifications, experience, skills, geographic
location, and business or organizational needs.
BASE SALARY RANGES
* California (depe ding on location e.g. Los Angeles vs. Sacramento):
$220,500 - $311,100 USD Annually
* New York (depending on location e.g. Manhattan vs. Buffalo):
$198,100 - $311,100 USD Annually
* Jersey City, NJ :
$243,200 - $311,100 USD Annually
* Colorado (depending on location e.g. Denver vs. Colorado Springs):
$211,700 - $282,200 USD Annually
* Washington (depending on location e.g. Seattle vs. Spokane):
$198,100 - $311,300 USD Annually
* British Columbia (depending on location e.g. Vancouver vs. Victoria):
$193,600 - $271,700 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US,
we offer a package of benefits including paid time off (3 weeks per year to
start), 80 hours per year of sick time, 16 paid company holidays per
year, 10 weeks paid time off to bond with baby, medical/dental/vision
insurance, life insurance, disability insurance, and 401(k) to
regular full-time employees. Certain roles may also be eligible for bonus and
equity. For British Columbia, we offer a package of benefits including
vacation (3 weeks per year to start), 10 days per year of sick time,
paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome
a new child (12 weeks for maternity, and 4 weeks for parental/adoption
leave), extended health/dental/vision coverage, life insurance,
disability insurance, retirement plan to regular full-time employees.
Certain r
EA is an equal opportunity employer. All employment decisions are made without
develop and deliver games, content and online services across platforms. We
have a broad portfolio of brands that span the most popular genres.
We exist to Inspire the World to Play. We create extraordinary new game
experiences for our millions of players everywhere by bringing together people
that combine creativity, innovation, and passion. We immerse our employees
into an inclusive culture and provide opportunities for learning and leading
that allow our employees to do the most impactful and rewarding work of their
careers.
This is a hybrid role.
Join us in driving the next revolution in games.
TEAM OVERVIEW
Quality Verification & Standards (QVS) is a global team leading Quality
Verification, Certification, User Research, and Community PlayTesting
for all EA products and external Studio partners.
We're searching for a Head of Experiential Quality for our Lifestyle
(Maxis, Full Circle) and ARPG (Cliffhanger, Bioware, Motive) &
Mobile Studios. You will report to the Head of Quality Verification -
Lifestyle, ARPG & Mobile and be part of a dynamic team of leaders. You
will lead a diverse team focused on ensuring the quality of these franchises
meets expectations. You and your team will be integrated partners in the
product development organization, ensuring we meet the highest standards of
Quality across every experience in collaboration with the Studio Development
te
You will demonstrate an analytical approach to assessing quality and be
comfortable making data-informed & objective decisions to guide the path
forward for your team, peers & partners. You understand game design and
player expectations. You are collaborative, build relationships and excel at
working with multiple partners. This is a very progressive, strategic
role, with high impact.
Responsibilities
Be able to create an experiential quality assessment platform together with
development team and multiple partner teams including marketing, UXR,
Consumer Insights.
Assess product quality progress against expectations at regular milestones
with multiple inputs from multiple teams
Measure progress and suggest top-level actions to address progress shortfalls.
Commit to predictable product quality and manage risk around it to set and
deliver the best Quality practices on the Lifestyle, ARPG & Mobile
A people manager & team leader. Set inspiring & measurable goals, guide
the team toward them, and measure progress
Set an inclusive culture. Be communicative and an agent for constructive
change within QVS & your immediate team, whether through town halls,
reviews, or workshops.
Qualifications
Have shipped high-quality console titles as an Executive Producer / Lead
producer with 10+ years of experience in game development.
Influence-oriented. Excel at collaborating with other leaders and guiding the
collective group to the best action, decision, or result. You have
experience working with creative leaders, UXR, marketing, and quality
verification teams.
People connector who inspires others toward shared goals.
Pioneers change
A continuous improvement mindset.
Can track, model, and present information in engaging ways.
Ceci ne s'applique pas au Quebec
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay
zones in these states. If you reside outside of these locations, a recruiter
will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay
applicants for this role in the locations listed, as of the time of this
posting. Salary offered will be determined based on numerous relevant business
and candidate factors including, for example, education,
qualifications, certifications, experience, skills, geographic
location, and business or organizational needs.
BASE SALARY RANGES
* California (depe ding on location e.g. Los Angeles vs. Sacramento):
$220,500 - $311,100 USD Annually
* New York (depending on location e.g. Manhattan vs. Buffalo):
$198,100 - $311,100 USD Annually
* Jersey City, NJ :
$243,200 - $311,100 USD Annually
* Colorado (depending on location e.g. Denver vs. Colorado Springs):
$211,700 - $282,200 USD Annually
* Washington (depending on location e.g. Seattle vs. Spokane):
$198,100 - $311,300 USD Annually
* British Columbia (depending on location e.g. Vancouver vs. Victoria):
$193,600 - $271,700 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US,
we offer a package of benefits including paid time off (3 weeks per year to
start), 80 hours per year of sick time, 16 paid company holidays per
year, 10 weeks paid time off to bond with baby, medical/dental/vision
insurance, life insurance, disability insurance, and 401(k) to
regular full-time employees. Certain roles may also be eligible for bonus and
equity. For British Columbia, we offer a package of benefits including
vacation (3 weeks per year to start), 10 days per year of sick time,
paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome
a new child (12 weeks for maternity, and 4 weeks for parental/adoption
leave), extended health/dental/vision coverage, life insurance,
disability insurance, retirement plan to regular full-time employees.
Certain r
EA is an equal opportunity employer. All employment decisions are made without
Source : Electronic Arts Inc